96DAA625-8B7A-4A55-A491-FA16BF1840E2 (1).jpg

Eu4 custom nation suggestions

 


Eu4 custom nation suggestions. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 34. For example, best colonizing nation with 200 points. For money making, global trade power and goods produced are great. Feb 27, 2015 · Let's share some ideas on what would be the best custom nation made for trade\colonization possible. Was a pretty fun game, being able to change gods every 4 o so years was handy. Then focus on ideas that give artillery fire damage buffs, morale, discipline, and infantry combat ability and fire and shock damage. Still, there aren't any real threats until the Otto's eat there way to you. Hi, r/eu4! I'm currently compiling a list of custom nations that are at least a bit historical. Can't recall the rest. Too the OP I got morale first as its too powerful early game but if your point starved you can take it later. It won't be in basic or defaut. It might be possible to become a great power that way, would be a hell of a play through. Then, go for idea groups like quality that give you extra combat power. com I'm currently in the middle of a co-op three-player campaign where I am a custom African nation with both of the above ideas, and it's so crazily powerful that I feel bad about it. Maybe he gives more context/information about the techs/ideas in the video. It also rebalance other custom nation designer features. This is an example of a trigger: Jun 27, 2021 · @bigzthegreat you can only make custom nations with the el dorado dlc. This subreddit was created as place for English-speaking players to find friends and guidance in Dofus. If / when at all possible, can you please make a mod that expands the national ideas tab. what do you mean by that? If you use the decision Reestablish The Kingdom of Jerusalem , you should create Jerusalem as an independent country if your capital is not in Egypt region or Arabia region(the province Jerusalem itself I wouldn't take 100% trade-related ideas, but instead use some slots for sword/paper ideas to help you expand, and also to mitigate the unbalanced ideas penalty. 5. 4 so figured I would paste them below for those who weren't aware. Hopefully I can get this helped with as I've got so many in my head that I don't know really to put in. This holds true to custom nations too. You can even make the ruler 0/0/0 because yo May 28, 2019 · The only custom. Look at the Prussians - they be scary when its like 7+ morale to like 5 in the late game on top of 120%+ (or more) discipline. Go to steamapps\common\Europa Universalis IV\common\country_tags and copy that file into the template folder to overwrite. Define a unique 3-character country tag; Create a file in /Europa Universalis IV/common/countries; Create a file in /Europa Universalis IV/history/countries Not sure, but having created many a custom nation, I know 20% Improve Relations only costs 18 points before multipliers for early access and lopsided category levels, whereas Siberian Frontier costs 200 before multipliers. You can stay a free city, have awesome trade and start with dutch polder wonder. By choosing some negative ruler traits (negative heir chance is a given, I chose increased build cost for the other) you have some points to spend on national ideas. Let me explain: You can take a 10% discipline bonus as a tradition and it will cost you only 60 points. paradoxwikis. Yeah, your ideas are going to be with the tag "D00" if it's the first custom nation created, "D01" for the second and so on. You need morale because if your army gets stack wiped as an OPM, you are Starting as a 3 dev OPM in Mexico, with a 0/0/0 malevolent 20 years old ruler, no heir/consort, siberian native council and 10% dev cost as the first idea, I can only pick the rest of ideas from those with 0 points, and I might further upgrade 1 of those ideas to level 1 (but not CCR and AE reduction). The +2 goods produced and +1 infantry fire are the best custom ideas. Content is available under Attribution-ShareAlike 3. Apr 18, 2016 · I'm pretty sure custom nations can't pick up the ideas of formable nations. If you have it, there is a button that will take you to the nation designer, where you can make a new nation, give it whatever provinces you want, and give it national ideas, a name and flag, and starting ruler. I would have a guaranteed +4 naval leader maneuver between Maritime ideas and NI's, but I'll likely roll 6's given my decent resting naval tradition. . Next go to 'common/country_tags' in the template folder. Yes those are pretty cool and well known, but expensive and hard to fit as first ideas. (For example, if you get a -2 interest idea, you're already halfway to the wonderful world of 0. 35. youtube. Business, Economics, and Finance. From the wiki: Gold does not produce any trade value; it is instead converted directly into ducats at the rate of 40 Gold per year per unit of goods produced (except for primitive nations, which convert gold to cash at only a 1:4 rate, 10 times less). I like the idea of setting up your own Scandinavian country Also, HRE states are good. For a custom nation, i would actually say Amsterdam is really strong. is not a custom nation; is not a former colonial nation. Step 3: In the top left, select the check for "Show Incompatible Saved Games" - your previous patch Ironman save should appear. IIRC, that means they don't get new missions either because it's coded as a package deal: get all or get nothing. I've played so many custom nations that I've lost track of all the stupid ideas I've come up with. Unfortunately custom nations can get less ccr than normal countries, which is a shame - but they can still cap it. is not a former colonial nation. Main article: National ideas Group national ideas [edit | edit source] These are shared by multiple nations simultaneously. On top of that the tradegood will change to paper at some point. ), but what are your favorite/strongest custom nation ideas? EU4 being what it is, you get modifiers that modify other modifiers and it can get tricky to find the "top" ones, that affect multiple other modifiers (like "Yearly Army Tradition Going to make a custom nation for first come, first serve achievement and I was wondering if anyone has any thoughts on what culture to pick that gets more favorable events, or other perks. I kept my custom ideas when reforming into the netherlands. The other downside of Persia is that you would have to shell out a lot of points for a better tech group. is not a subject nation other than a tributary state or a A couple of notes/opinions: About the nation suggestions, there's one more choice I'd like to submit here: Cyprus, it has all the benefits you mentioned with naxos, but with the added advantages of not being a vassal and having substantially more development (15 against naxos's 6), what's more, naxos has straits connecting it to soon-to-be-ottoman greece, while cyprus is a full island that can Jul 6, 2024 · See also: Formation decisions A formable country is one that can be formed by decision if certain conditions are met. One that’s super fun the “avoid zone of control. Playing with normal or historical nations. Features: Leaders skills can now max at 100 instead of the default 6 Ideas cap at level 100 Distance from capital is increased so that you can have provinces anywhere Ruler, Heir, and Consort age can now go from 0 years to 9,999. The custom nations must all start in the HRE No restrictions on ideas/rulers/unit types Jun 30, 2024 · The map will be populated by historical nations and custom nations are disabled. Once you get some ideas and stabilize from the early game paying for tech is rarely an issue and I think you can get way more value for the monarch points through for example developing. You could also use custom nation exploits to give yourself Siberian frontier as part of your ideas in the new world. I'd start with this: I've decided to place it in Iberia because it's easiest to kill/vasalize major competition - Portugal and Castille as well as having entire trade node for yourself. my top five right now are morale +fire damage +disc +art comabat-fire It reverted back to the crown by the time of his death, so this nation is based on the counterfactual "what if it didn't?" Starts in control of the province of Kent and the provinces of Flanders, which our William unsuccessfully tried to claim before coming to England; national ideas based mostly around Channel trade and mercenary bonuses. patreon. I'm afraid that you can't edit your national ideas like that, unless you want to change them to something else that exists in the nation designer (although you can edit their level to be higher than the maximum in the nation designer). In the nation designer, you can take any province that is far away from your capital. It's gotten to the point where I downloaded the Uber Custom Nations mod to mess around with more extreme things. All nations start with a colonist. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… We would like to show you a description here but the site won’t allow us. Re-formable countries and end-game tags. You should certainly start a horde with mongol culture to get access to mongol missions, and timurid ruler so we can reform them later. For context some buddies and I are doing a multiplayer game with 800 point custom nations. Reply reply. With little effort you can make a country that is just unstoppable, and I think I've hit a gold mine. Not only that, but most of the formable nation achievements can be achieved by custom nations. DOFUS is a tactical turn-based MMORPG with 19 classes and an unusual 2D isometric style. I'd like to have the ambitions, traditions, and ideas all be based on it's history and not completely weird and random things. Prussian Monarchy/Ottoman government/mamluk government are very strong government wise Getting a 6/6/6 king which has the immortal trait Ideas: starting with 20% morale and sibirian frontier in america, CCR maxed, some production efficiency, trade efficiency and then you still got some left for religious if you like that or even better military with leader pips/combat ability. I'll take Exploration, Expansion, Maritime, Quality, and Naval ideas. Compatible with 1. While Space Marines are possible by forming Prussia Custom Nations don't get new ideas when they form nations (because this would be very exploitable). Apr 25, 2024 · is not a subject nation other than a tributary state or a cultural influenced state. EDIT: Yeah, I meant actual nations, not ideas. For the generic 'National ideas' set, see Generic ideas. Open the mod folder, go to common/ideas, and figure out where the nation's ideas are inside those txt files. Or, best blobbing ideas with 200 points etcetera! Have a great sunday people :) You trying to form Prussia to get real ideas is the exact reason you cannot do it. With appropriate stacking of warscore cost reduction during age of reformation, you can force vassalize almost any nation in one war. Oct 13, 2016 · Actually, by choosing a republic, the 800 point cost for an immortal ruler becomes 200. It’s hilarious to walk right past a heavily fortified border! Whether you are a beginner just embarking on your first grand campaign, or an intermediate player looking to add a personal touch to your global empire, this guide is designed to walk you through the captivating journey of crafting your very own nation in EU4. As the other commenter said, Icepyre on youtube has tutorials on how to pull off all the above mentioned exploits and for your game to still be achievement compatible. It is free to download and free to try. Currently there is no option to add the Possible Manchu banners increase national idea to custom nations, which seems weird as there are other nation specific ideas in there such as the Siberian Frontier. Easy way is - you can start new game, create new nation with ideas you want, save uncompressed, and simply copy the whole section custom_national_ideas= from one file to the other. Crypto We would like to show you a description here but the site won’t allow us. Give yourself some great ideas at the end of your national ideas to save on custom nation cost and given the location you only get in trouble with European nations once you completed them. I couldn’t find a list so started my own. I built Germany's ideas in-game and they cost less than 400 points total including all multipliers. If you look at the cavalry combat ability modifiers that are active at 1:22 in the video, you will see 15% from the cossacks estate 20% from "fine horse breeding" (I guess this could be a custom nation idea) 10% from "noble knights" (Aristocratic ideas 1) I am currently in the process of making an album of my own custom nation ideas, and would like to hear other ideas and AARs involving custom nations. If you want to have a Mughals game but feel their idea set is underpowered (8-/) then just start as a custom nation with all the provinces required to form Mughals and boom you're the Mughals with their overpowered government type and mission tree and If you're going for a custom nation, I'd very highly recommend setting yourself up with national ideas that include Cavalry to Infantry ratio, cavalry cost reduction, and cavalry combat power. considering you cant start with siberian frontier, you gotta use something as filler, and colonization or expansion ideas help a ton with increasing surface area for colonization. Do you want to start in the HRE? Then get diplomatic ideas like Improved Relations and Diplomatic Reputation. To make a long story short, a -2 Interest Per Annum bonus can basically allow you to spend/buy about 50% more throughout the game (admittedly, more like 25% without Economic Ideas, but that is still gigantic). I know that it would depend on what type of game you are looking for (conquest, tall, colonization, etc. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. See full list on eu4. May 1, 2023 · For idea group ideas, see Idea group. Manpower recovery, infantry and artillery combat bonus, Autonomy reduction, and my last one is land force limits. Have a great day. Members Online What are the best national ideas for a tall nation? Ideas Guy achievement run permits 800-point custom nation - I often play around with this (without ironman if only because I always do a bored-quit shortly after I have all the ideas anyway). The devs don't want you to make fake-Prussia by just using all your points for provinces and rulers with the most garbage ideas possible, starting the game with the provinces needed to form Prussia, and instantly forming Prussia to have tons of land AND great National Ideas. com/playlist?list=PLQYwQrZmzDdLhVK6LMUS05Z6hJ2dV78-QRekindling the Flames is an EU4 achievem Jun 27, 2022 · Custom nation mission tree is a mod designed to give a bit more of flavour to custom nations, giving a custom nation a unique mission tree depending on capital province location. When the final national idea is unlocked, the national ambition is also unlocked. For the idea groups linked to Policies, see Policies. Also thoughts on religion? Thinking orthodox for the metropolis and they also get a ton of good events. In case you're curious what I mean, try having 50 attrition for enemies and 300% fort defense. com/watch?v=LawX7v40Gqc&list=PLsf41z8PNW5LFFgZbYY3-rngKjxgs7r1H&index=2&t=0sFor the Coming Weeks, For Odin! - Starting as a Norse custom nation with no more than 200 points and a maximum of 5 provinces, own & core Scandinavia and the British Isles and convert it all to Norse. Step 2: Click on Custom Nation in the bottom right and have the custom nation overlap the land you'd like to grant yourself - in this case, make a custom nation that overlaps Byzantium's unowned cores. 33 Guide we make our unique eu4 custom nation of Nicomedia, the ultimate strongest custom nation in eu4 ️ PATREON https://www. Jun 21, 2021 · I've been playing the 1. I'm pulling mainly from u/Ferrarigatr's list here, but I would like to know if there are any custom nations anywhere in the world that you would like to suggest. ; About Europa Universalis 4 Wiki; Mobile view Jun 28, 2021 · is there a way to expand the ideas tab in the nation designer I want to add more ideas, ambitions and traditions to my own custom nations, you see, and I have been trying hard to find a mod that does just that but am struggling to find one. Looked boring but would be an impressive flex. Random Setup The map will be populated by player-created custom nations and randomly generated nations. For nations that want to win wars, something like discipline, infantry and artillery power, and force limit are powerful. Whether you’re a newcomer to EU4 or a fledgling strategist looking for a fresh adventure, this guide is your gateway to unlocking the full potential of playing as Ming. This will move your capital over there for free and also give you the Manchurian national mission tree (when forming other nations as a custom nation you don't get the option of changing your national ideas -- that would be way too open to abuse -- but you DO get their unique mission trees, and the Manchu one is just a tiny teensy bit OP. Reply reply And add full-random: have options for random world option: randomize ideas (maybe define how many nations will get how many points to spend, like 20 nations will get: 400, 2 will get 800, the rest 200), randomize provintial tax/trade/goods modifiers, religion regions, tech regions, HRE region and its size. 10 Monthly War Exhaustion D +20 Global Colonial Growth D-20% Diplomatic Annexation Cost I haven't seen much discussion around the new custom nation ideas introduced in 1. Edit: -Core Creation, curia control, and Influence ideas OP. is not a custom nation. beta for a while now, and one of the things that I'm most impressed by is the sheer variety of the new Custom Nation Ideas, which I will present below: Administrative: 1) All Power Costs: -5/10% 2) Curia Powers Cost -15/30/45/60% 3) Expand Administration Cost -25/50% 4) Free Policies +1 Nov 18, 2023 · I’m trying to create the most OP custom nation for fun and wanted to hear what ideas you love to use (ideally staying under the 400 pt limit). I started with 1 province as the city of El Dorado was just 1 province. Feb 27, 2015 · This page was last edited on 27 February 2015, at 12:36. I learned this the hard way making a dutch OPM with 40% colonial range bonus early on and cheap other ideas. And I always add some native tribes here and there before beginning the game so I can conquer bases there quick but also to have a laugh as my Conquistadores conquer the mighty Butt tribe of Central Florida. Oct 20, 2023 · Watch this series from the start here: https://www. The level is the selected level in the nation designer, and the index represents the ideas from the nation designer. Lotharingia does not exist. But , for now, help me design this semi-historical pirate haven 'nation'. Then for ideas you would want 20 ccr and 20 ws cost as traditions. Last update: v1. An EU4 Strongest Custom Nations Top 10 focusing on the best eu4 government reforms to illustrate the EU4 building guide or eu4 building meta and eu4 developm Aug 26, 2022 · In This EU4 1. Jun 15, 2017 · This mod greatly expands the abilities and levels available in the El Dorado custom nation designer. For nations that want to go conquering, things like Admin Efficiency, Coring Cost, and province warscore cost. 29 El Dorado DLC is REQUIRED Direct download [www. 33 Guide we make our unique eu4 custom nation of atlantis, we all know girls love atlantis eu4 custom nation so we do it. Take whatever the game asks to make yourself a Tengri horde too. By having your ‘all power costs idea’ at the start you are spending way too many custom nation points which could be spent on better ideas/more land later on. There are only 2 countries I can think of that can be formed without requiring a specific culture which are Qing formed by Manchu or Prussia formed by Teutons or Brandenburg. Obviously missing a bunch below still. Jul 16, 2023 · Frankfurt-Jerusalem-Inca campaign playlist - https://www. This can include Extended Timeline as well, as it provides many more opportunities for custom nations than the base game does. ”. Hope that clears it up. I believe naval engagement width is the most important way to gain a decisive advantage over landlubber nations. Do you plan to be emperor of China? Not at home now, or I'd share my (very easy) beast mode nation. National ideas do not cost monarch points of their own but are unlocked free of charge in a pre-set order. Heir is thor with the same attributes and im in americas trying first come first serve achievement combined with ideas guy, humble origins and For Odin achievement. If playing one of nations in the game, you'll need to mod the game to change national ideas of the nation you're playing. When you make a custom nation, then you want to have a plan in mind. The country: has an administrative technology of at least level 10. Members Online Mercs are so underrated its insane Jul 11, 2022 · In This EU4 1. Here you will again have to update the file with your version's original. I know I have -AE and Core creation for my openers. Hello, I'd like to have some suggestions on a custom nation of Rome. Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Sep 11, 2023 · Quick check-list [edit | edit source]. it just kicks me off my custom nation, and then forms the nation without, you know, letting me have my custom ideas. you can form a custom nation with its own name and flag. Allow. com] Extended Timeline Version-Increased max number of custom nations to 100 (It's hardcoded I cannot change it to be more than this)-If you wish to disable the negative ideas you can do so manually by: But, sadly, there is some limits in the current implementation of the Nation Designer and I have some suggestions that would benefit every user (we talk about them later). And wide conquest ideas are self explanatory. -Max point is high enough to take the whole world and 25 lvl ideas. 37 -Changes idea level limit to 25. ️ PATREON https://w I was curious about the 64 new custom nation ideas that were mentioned in the beta patch notes. You can expand into gold mines of Kilwa for cash, monopolize the Cape for trade, expand into spice territory for gigantic trade income. has at least 3 cities. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Search for the tag in the save file and you'll find the ideas as well. Consider ideas that decrease development cost and increase force limit, manpower and manpower recovery, and regiment or maintenance costs. -Max custom country limit is 100. 0 unless otherwise noted. I started around muisca and added 1-2 more custom nations connecting to inca just so I can reach them easier. Custom Setup The map will be populated by only player-created custom nations, all other provinces will be uncolonized. -Limits on province distance is removed. The country: is not a subject nation other than a tributary state or a cultural influenced state Custom nations don't switch traditions/ideas/ambitions when becoming a formable with unique ideas/traditions. I think it's time we talk about the overpowered yet seemingly underused custom nation designer. Custom nations in EU4 aren’t just a feature; they’re a gateway to endless So, with all the new options to build custom nations I was wondering if people would like to share their best custom nations. Thanks for any advice As players purchase ideas, they will unlock national ideas as well, one for every three ideas purchased, until all seven national ideas have been unlocked. dropbox. game ive done is a Norse republic, got For Odin, first come first serve, and somethin else. To be RP, I think dev cost reduction, national manpower and force limit are a good options. with it, via say, just expanding north continuously well, unless youre using improved custom nation designer Apr 11, 2016 · This page was last edited on 11 April 2016, at 13:14. 25% interest loans. Just wondering if you guys have any ideas or opinions on what an optimal set-up would be as far as national ideas and focus and such. I was also looking for the other lesser talked about things like special governments and cultures too since forming new nations doesn't give you new ideas when you are a custom nation but it does give you the mission trees so I am considering making a anglo-saxon or english culture CN, forming england and okay, I am currently in my first custom-nation-game (First Come first Serve & Ideas Guy achievement run), and have - compared to some here - a rather limited knowledge of the intricacies of trade but some thoughts: The only (real) endnodes in the game are Genoa and Venice and the Channel, so starting in that area might be an advantage. Here's a typical "colony-blobbing militaristic"-focused setup - inexact but you get the idea as to priority and style): It depends on your nation's position and goals, but I use a tier list: NATION DESIGNER IDEA TIER LIST GOD TIER M +10% Discipline A +1 Yearly Republican Tradition D +2 Colonists M +2 Land Leader Shock TIER 1 A-20% Core-Creation Cost D-0. com/lud Dec 27, 2015 · I made a thread recently where I showed the math behind how powerful interest per annum bonuses are. A guy once made a custom nation where all ideas were gory bonuses and enemy attrition, he started with only mountain provinces that had forts and played without an army the whole game. With the custom nation exploit I've a 10-10-10 ruler who's immortal and his name is Odin Alfadir (All father) . Ideas Guy - Starting as a custom nation with the full 800 points but no more than 3 total development, have a monthly income of at least 500 ducats. Sounds intresting, could always make a col nation out of it for as they were the first euro nation in the new world. Jan 19, 2024 · Welcome to Europa Universalis IV, where history and strategy converge! In this guide, we’ll take on the mighty role of Ming, an empire that once shaped the destiny of East Asia. I made a high American custom nation with stupidly ridiculous deving and coring bonuses. Any valid trigger that scopes to a country can be used as a trigger for an idea group. Oct 2, 2018 · This mod simply makes custom nations more 'custom' and free. I could be wrong, though, but I'm 100% sure you don't get new ideas. We came up with some rules to make it more entertaining for us: The custom nations each start as a single province nation. I put it there because it only really exists there or in quality ideas, and it works multiplicatively with discipline, morale, etc which are much more common bonuses, but now that I think about it it should be in the second category since it's additive. If you want to merge mission trees without custom nation all you have to do is form a new country while fulfilling the requirement for the mission tree. Jul 23, 2021 · EU4 formable nations - a guide to creating new nations in Europa Universalis 4. ; About Europa Universalis 4 Wiki; Mobile view Feb 26, 2015 · -Adds negative version of ideas and some missing ideas. Pretty much have ideas worked out. Feb 26, 2021 · Both basic and national ideas can use triggers. Basically, what would be the best way to set up my custom nation for a world conquest. Infantry/Artillery Combat Ability I got those in the "effects you would have to go out of your way to get otherwise" category. ) 355K subscribers in the eu4 community. If it's the only nation with its idea group then it should be in coun A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Triggers for national ideas determine which nations are assigned a national idea group, while triggers for basic ideas determine which nations can pick that set of ideas. custom nation. Jul 11, 2023 · I'm going to start a campaign as a custom nation and try to do my best at a WC. If the mod is super convenient it'll have its own separate txt for nations it adds, but it may be in either country or group ideas. Government type Solomonic Empire for a further +10% discipline Get siege related ideas, vassal related ideas, and the mentioned unjustified demand and warscore cost. kyfgr stpjz oikogwd fxvu qmnsod teie hwtwfc cprdmhzq xbjc bbkpp